technology is one of the strong elements that changes our experience. designer hoon oh‘s media design practice speculates how technology can be embedded into familiar context to create layers of perspectives and new experience.

the ‘swing pong’ project aims for three trajectories: 1. blur the boundary between sports games and video games. 2. inspire the idea of utilizing technology to make forgotten things more interesting. 3. anticipate new relationship between the user and object through animism.

swing pong was presented at mindshare la and created playful interaction with audience. this artifact is an interactive ping pong table that is controlled by arduino. there are two buttons that tilt each side of the table and two other buttons that blow air through the ping pong table and trigger intense flash light so one can distract the other. This is a video game within a sport game.

video demo of ‘swing pong’

hoon oh: swing pong

hoon oh: swing pong

hoon oh: swing pong

hoon oh: swing pong

hoon oh: swing pong

hoon oh: swing pong

hoon oh: swing pong

hoon oh: swing pong

hoon oh: swing pong

hoon oh: swing pong

hoon oh: swing pong