OSIS: Out of the screens and into the streets! by tal erez from netherlands
designer's own words:
Examining the possible future of integrated computing, it is becoming obvious that it focuses on tangibility and mobility, as communication and information are seamlessly woven into our day to day life. It involves more senses such as touch, and implies more layers on top of our reality (such as augmented reality). In that respect, the growing development of smart textiles seems relevant as key in this transformation. It is in this ancient and highly tactile material that integrated computing offers new functions and uses constantly. And indeed, it has been called by many as the material of tomorrow.
This project relates to smart textiles while combining them with another driving force forward in the computer industry - gaming - to examine what computing might mean in 2020, and not forgetting the social implications computing has had on our lives.
Examining the virtual side of sports, the classic game Pong immediately comes to mind. it was the first commercial and successful video game, abstracting most ball sports under the basic rule - don't let the ball pass you. It was also the starting point of the growing phenomena of screen dependency for fun, particularly with the younger generation. Though video games evolved in realism, most recently with the Kinect console, none is able to break the screen barrier, really communicating with the physical world. Using the basic Pong rule with the qualities of textile, can break this barrier - if Pong got us into the screens, Pong will get us out.
what is it?
what is it?
what is it?