combo by anders kunz from norway
designer's own words:
Knowing what teen-agers think and feel is difficult, knowing what they’re doing is easy; they’re playing TV-games!
When playing TV-games the user experience rapid movements and reflexes: Winning, loosing, driving an interactive car, shooting an interactive gun, waiting for the game to load: every different game and stage makes the user move and sit in different ways.
Thanks to an innovative system of springs, ball-bearings and elastic rubber bands Combo adjusts to the user with different sitting-angles (95° – 110°) and 2 cm movement to each side.
This makes Combo the perfect chair for teen-agers of all ages playing TV-games. It is ergonomic and comfortable, but still compact with a timeless look.
combo – intro
combo – use
combo – details
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