‘gameOn blooming china tour 2018’, the world’s first immersive experience exhibition based on video games, has collected over 150 classic games and countless unforgettable memories for people in their thirties, forties, and fifties. started from the concept of video games world, the architecture was enveloped in a colorful pallet of mapping plains with posters to simulate the effect of a pixelated space. the design conceived by pleasanthouse design and intact studio intentionally blends in the commercial block for shopping, art gallery, and nightlife.
a detail of the exterior
the concavo-convex structure is filled with surreal visual perception, bringing endless novelty for visitors in it and satisfying the curiosity of all players with an expectation to explore it. as a video game exhibition at the front end of the trend, gameOn not only brings a bunch of games back to our nowadays life but also opens up our vision and imagination for the future social life.
the entrance
when communicated with the british side about the concept and core content ahead of the exhibition, the architect found that pixel is an interesting theme. the exploitation of video games is inseparable from the emerging of the pixel. the incipient developed games were limited by hardware and software technology, and the game interfaces are usually presented in the evident pixel. thus the architect extended such idea on graphics, façade, and interior.
a transition area on the first floor
the entire space looks like a huge pixel maze. visitors can play in every interactive room, jumping like mario on the pixel boxes. ‘we made a visual extension based on the information transmission. it’s very important to resonate with the feedback between the visitors and creators. and then the resonation became the key element of the design, just like the rest of art types in theatrical films’, the architect said.
the stage on the ground floor
the passageway on the ground floor
the interactive area on the second floor
the interactive area on the second floor
making and marketing area on the second floor
children’s games area on the second floor
games categories area on the second floor
the exit on the third floor
cartoon products sales area
project info:
design: pleasanthouse design and intact studio
contractor: blooming investment
location: shenzhen, china
area: 4.168 sqm
date: august 15th, 2018
photography: xiao en
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edited by: maria erman | designboom